

Refractive caustics still require having caustics enabled in the material. Caustics inside volumes are still calculated the old way and are not accelerated by the new solver.Caustics may render slower/differently when using render regions (this will be improved).There are, however, also currently some limitations: Objects can be excluded from receiving caustics.Caustics can be disable for specific lights sources and environment light (HDRI or Corona Sky).Separate caustics multi-pass for post-processing, with the possibility to split into diffuse, reflection, refraction, and GI componentsĬaustics work with both the UHD Cacheand Path TracingĬaustics from each light source will also be correctly adjusted by LightMix Motion blur (the caustics effect will motion-blur correctly) (Glass, water, and highly reflective metals etc)ĭispersionin refractive materials (useful for diamonds, crystals, etc) The new caustics solver is easy to work with, supports reflective and refractive caustics, is fast to render, and will take your images to the next level of photo-realism.Ĭorona caustics solver supports the following features: There is no need to adjust parameters and settings or "try your luck" with the old experimental engines as done before.

With our new caustics solver, absolutely stunning caustic images can be rendered in basically just a few clicks. Old youtube tutorial ( Corona 4 HF1): Getting Started with Caustics in Corona for 3ds Max.
