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Logic world wide 2
Logic world wide 2




logic world wide 2 logic world wide 2

This limit is configurable with the secret setting FancyPantsConsole.MessageLimitBeforeAutoClearing. The console will now automatically clear when it exceeds 400 messages.Create Sandbox Menu: hitting the Enter key when typing in the Title textbox will now create a new sandbox.Edit Display Configuration Menu: The “Set All States” UI is now only shown for configurations with more than one peg.Added several secret settings related to the main menu background camera they all start with the prefix.Moving the mouse on the main menu now twirls the background camera a little.Test world: fixed not being able to press the big clicky button.Gridlands: fixed boards being fine-placed on the ground sometimes having inverted fine placement point axes.Gridlands and Grasslands: changed the angle of the world light source to align with the location of the sun.You can now edit ComponentList files while in-game, and your changes will be hot-reloaded.There are a lot of changes, for the new documentation see Removed the “applause” sound effect instrument from Singers, as it caused various bizarre issues.Fixed music components making awful clicking noises when they come into our out of the render distance range.Fixed errors when changing the peg count of Displays that have wires between their pegs.Fixed not being able to rotate Buffers without grabbing them first.Fixed error screen that could occur when moving many Sockets at once.Fixed text rendering breaking on some Linux systems when toggling a Label’s monospace on or off.Fixed being unable to adjust the delay length of Delayers in some circumstances where you should be able to.One-tick delayer functionality can be done with Buffers. Changed the minimum Delayer length from 1 tick to 2 ticks.The minimum wire length is now slightly shorter.Removed an erroneously included debug statement that would occasionally spit numbers into the console while placing boards.Fixed erroneous red outlines when multi-grabbing items and moving them around quickly.Floating point errors in component position/rotations take significantly longer to accumulate to noticeable levels.Fixed error screen when you multi-delete items that are connected by a wire.When resizing or grabbing causes wires to be deleted, these wire deletions are now properly recorded as part of the same undo action instead of separate undo actions.When resizing a component, the colliders are no longer disabled.If enabled, when you look at a peg, all wires connected to that peg will be outlined as well. Added setting: “Outline Connected Peg Wires”.Overhauled the algorithm that determines the default wire rotation.Added secret setting to configure the specifics of the intersection test skipping:.Improved performance when grabbing/cloning very large structures by skipping the intersection tests on most frames.

#Logic world wide 2 update

Thank you all so much, words can’t express our gratitude for your enthusiasm and support.īut maybe updates can! We’ve got a big juicy update for you today, full of improvements and fixes. In those four weeks, more than THREE THOUSAND people have bought and played the game. Logic World released in Early Access four weeks ago today.






Logic world wide 2